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The study was a quasi - experimental research which aimed at investing a development of attention game for primary school students. The subjects were 60 students which were obtained from the selection with an Attention Network Test (ANT). Random assignment was used to assign the samples into the experimental group and the control group, with 30 subjects in each group. The instruments used were an Attention Network Test: ANT, and an attention game developed by the researcher based on the concept of Attentional network and Bloom’s Taxonomy. There were 10 sessions in the experiment, each session last for 50 minutes, for a total of four weeks. The experiment was divided into three phrases-before the experiment, after the experiment, and the follow-up period. Data were analyzed using the repeated measures analysis of variance: one between-subjects variable and one within- subjects variable When differences were detected, the Bonferroni procedure was employed. The findings revealed that after the experiment and the follow up after 3 weeks the primary school students in the experimental group had less total errors than those of the control subjects with statistical significance at .05 level. Also, after the experiment and after the follow up the experimental subjects had less total errors before the experiment with statistical significance at .05 level. Based on the study findings, it could be concluded that the attention game could be implemented to promote cognitive functions of attention in primary school students.

If you are still looking for that one person who will change your life, take a look in the mirror.

MR.Thosaphorn Srangnanok

Field of Study: Brain, Mind and Learning

Faculty/Institute/College: Faculty of Education

Level of Study: Master of Science

Subject area : Cognitive Neuroscience/Neuroscience

Source: วารสารพยาบาลทหารบก

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